using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class LevelsConfig
{
	public List<Level> Levels;
	MonstersConfig MonstersConfig;

	public LevelsConfig()
	{
		MonstersConfig = new MonstersConfig();

		Levels = CSVLoader.LoadFile<Level>("Config/LevelsConfig");
		Levels.ForEach(i=>i.Initialize(MonstersConfig));
	}
}


